M30W Programming Forum

M30W is a text-based version of Scratch

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This is the development forum for M30W (also known as Emerald, do not confuse with Emerald Programming Language).
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M30W(Emerald) 0.3 is out! (Download) Requires Python 2.6 or higher.
Opal 0.3(A better command line M30W) is out! (Download) Requires Python 2.6 or higher.
M30W 0.3.6 GUI barebones (Download) Requires Python 2.6 or higher and wxPython
Diamond-2 RED2 GUI Barebones (Fancy M30W editor) s out! (Download) Requires .NET Framework 3.5 or higher, does not require Python
M30W++ GUI barebones (Java M30W) Alpha 1 is out! (Download) Requires Java.


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#1 2010-02-21 22:07:15

cds56
THE TOOOTH! THE TOOOOOOOOOOOOTH!!!!!
From: Canamadiana
Registered: 2009-11-07
Posts: 423

OpenGL binding.

I suggest that for the sprites, we program a sort of openGL binding, simplfied like, so what the users see is the sprite functions, but it's really opengl

just a slight theory


http://www.catb.org/esr/faqs/glider.png

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2010-02-21 22:07:15

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#2 2010-02-22 16:05:18

markyparky56
Hi...
From: Scotland
Registered: 2009-10-08
Posts: 910
Website

Re: OpenGL binding.

cds56 wrote:

I suggest that for the sprites, we program a sort of openGL binding, simplfied like, so what the users see is the sprite functions, but it's really opengl

just a slight theory

Um... maybe not since some people, like me, might not HAVE OpenGL, insted they'll likely have DirectX.


I am A M30Wr.
I always get the last word.

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#3 2010-02-22 20:42:20

cds56
THE TOOOTH! THE TOOOOOOOOOOOOTH!!!!!
From: Canamadiana
Registered: 2009-11-07
Posts: 423

Re: OpenGL binding.

Having opengl is not a problem. I'll just bundle it with the program.

and opengl is very, very cross platform.
CALL OF DUTY USES OPENGL


http://www.catb.org/esr/faqs/glider.png

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#4 2010-02-23 17:31:18

markyparky56
Hi...
From: Scotland
Registered: 2009-10-08
Posts: 910
Website

Re: OpenGL binding.

cds56 wrote:

Having opengl is not a problem. I'll just bundle it with the program.

and opengl is very, very cross platform.
CALL OF DUTY USES OPENGL

Call of Duty should stay out of this! and OpenGL is used in MOH aswell.


I am A M30Wr.
I always get the last word.

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#5 2010-03-06 20:16:23

cds56
THE TOOOTH! THE TOOOOOOOOOOOOTH!!!!!
From: Canamadiana
Registered: 2009-11-07
Posts: 423

Re: OpenGL binding.

Meh, opengl will probably be the uh, sprite thing for m30w++ anyway.


http://www.catb.org/esr/faqs/glider.png

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#6 2010-03-07 09:44:32

markyparky56
Hi...
From: Scotland
Registered: 2009-10-08
Posts: 910
Website

Re: OpenGL binding.

cds56 wrote:

Meh, opengl will probably be the uh, sprite thing for m30w++ anyway.

Meh, ok...


I am A M30Wr.
I always get the last word.

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#7 2010-03-08 02:10:23

hidas
M30W Team
From: The 3rd dimension
Registered: 2009-11-11
Posts: 142
Website

Re: OpenGL binding.

This means I will eventually have to learn OpenGL....


Heh heh heh (Semi-evil laugh)

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#8 2010-03-08 19:26:48

markyparky56
Hi...
From: Scotland
Registered: 2009-10-08
Posts: 910
Website

Re: OpenGL binding.

hidas wrote:

This means I will eventually have to learn OpenGL....

Probably...


I am A M30Wr.
I always get the last word.

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